After a series of interviews and research and interviews for the film festival project, I finally narrowed it down to what I considered was the most interesting interview I had.
I have to say, I was quite lucky with all the great people that allowed me to interview them. Not only for the replies I received, but the simple idea of walking down the streets and going up to people you've never seen before and asking them for an interview, was an incredible experience.
When I finally had a big group of interviews from which to choose, I decided for the concepts sake, I wanted to keep it as raw as possible; with no cuts and choose an entire 18 seconds of footage rather than a collage of different ones.
Without more delay, here is a first version of the footage I will be using and for which I will be animating.
Having heard the footage a series of times, two design directions came into my mind as to how I wanted to portray this short "commercial". I knew from the beginning I wanted the animation to be a visual, non literal representation of what is being said.
My first direction will be based on the idea of creating an animation through the use of shadows and light to represent the images. In a way representing the primitive aspect of film and how they began with black and white before they evolved to color. A transition from black and white to color as a metaphor for the film festival representing not only the roots of film but the evolution of it as well.
My second direction would be a very graphic style that combines both an ancient greek style along with a whimsical feel.
The next direction, is guided also towards the idea of going to the roots of the film industry, though this time instead of a graphic effect, it would be composed of illustrations. Giving it that real and somewhat spontaneous feel, as opposed to very rigid and closely carefully calculated sensation we would get from the previous concept.
CONCEPT AND STORYBOARDS
After choosing a style and with an idea already of what direction I wanted to take, using silhouettes, I started exploring different ways to represent the voice-over. Brainstorming and playing around with visual metaphors or literal representations that allowed me express the overall message of the audio.
Metaphorical Representation:
Literal Representation






